Years in the making, Visual Effects For Directors is a massive 7 DVD set that covers everything you need to know about shooting Visual Effects.
The course is intense training on everything from green screen, virtual set, 3D, camera tracking, and motion control, to character animation, motion capture, crowd replication, digital set extension, VFX cinematography, compositing, and much, much, much more.
"Should be common knowledge... The set
fills a niche that has been sorely vacant for too long."
Mark Christiansen, Pro Video Coalition Review
"It works very hard at making it accessible to
all, and yet very strong in its depth. A must-
watch for everyone in film who wants to
know more about this area."
Dayne Cowen, Visual Effects Supervisor,
Batman, Harry Potter
"Respect. I think it is a must for anyone
who wants to be a professional in this field"
Eran Stern, SternFX, Creative COW
Contributing Editor
The course is completely unique, in that it's about understanding exactly what to do on the set, so that more of the budget ends up in front of the camera instead of being wasted on fixing impossible problems in post -- and trust us, it happens every day, even by big guys who should know better.
This is training that everybody needs, from Directors and DPs to highly professional Visual Effects Artists, because the challenge is the same: to make some really good decisions during shooting that you know for a fact will work easily in post. Even many Visual Effects Artists haven't explored this aspect.
The course covers everything from basic visual effects to advanced techniques. While part of the series is geared towards high-budget shooting, the majority of it is exactly about how to do things like blockbuster green screen for practically no money.
For example, the green screen cyc stage used in the course was built, painted and lit for less than $700, and we show how it was done. Once you understand what's important, you can do top-notch work for very little money.
We don't care which software you use, or if you use any at all and just leave it to others. They're all built on the same principles. Whether you matchmove with BouJou, SynthEyes, Matchmover, PF Track, or do 3D in Maya, Max, Cinema 4D or the software 'du jour', from our perspective, it's just a different user-interface to the same technology.
These are a tiny sampling of the subjects we cover – many of them very in-depth. Ideally, you should know all of these things well enough that you can at least make decisions about them:
We don't care which software you use, or if you use any at all and just leave it to others. They're all built on the same principles. Whether you matchmove with BouJou, SynthEyes, Matchmover, PF Track, or do 3D in Maya, Max, Cinema 4D or the software 'du jour', from our perspective, it's just a different user-interface to the same technology.
Directors and Cinematographers are unknowingly often the ones with the power to make a visual effects shot an easy breeze, or a nightmare in post. But too often, shots are done without a VFX Supervisor, often resulting in plates that are extremely hard to track, key, and roto.
Without understanding the exact needs of post production, it's hard to know what to do on the set, and Cinematographers often move on to the next show not knowing that a 5 minute time-saver on the set became a 2 week rescue operation in post.
It's therefore imperative for Cinematographers to have a solid education in visual effects, so that when the animators are tracking a shot, you'll blow their mind by having shot helper frames and survey data for them, and placed a prop to create artificial parallax for a tight shot. Don't know what this means? Watch Visual Effects For Directors to find out.
Visual Effects Artists are often most familiar with the station they work, and it's actually quite rare for VFX Artists to have an overview of the entire pipeline -- and that's exactly what Visual Effects For Directors is.
Additionally, Visual Effects Artists often don't have much experience with what should happen on the set -- which, sadly, Directors and DPs also don't have -- meaning that you need to be the one with the on-set expertise, so that you can tell them exactly what they should do.
If you're toying with the idea of becoming a Visual Effects Supervisor, Visual Effects For Directors is essential viewing, because it's exactly about how all the technologies fit together, so we talk about matchmoving and compositing and shadow-casting and light-matching and rotoscoping and exposure in the same breath.
Producers have the ultimate budget-responsibility, but are also the ones who are often told the most crazy stories about how cheap and simple an effect is to make when it's actually hard -- or how hard it is when it's actually easy.
Producers need to be able to cut through the BS and know exactly what the consequences of other people's decisions are -- including decisions made by Directors, who sometimes need to be kept under control.
It is very hard to fool a Producer who has watched Visual Effects For Directors, and you'll be able to steer the production towards effects that can be made to look good on your budget.
Whether you're a Production Manager, Art Director, or any other crew member, you're actually around visual effects all the time.
With Visual Effects For Directors, Production Managers can cut through the clutter and know the truth about what's involved in creating an effect, and keep the production on track.
Art Directors can build sets directly with an eye for extending them digitally. And all crew members can automatically make good decisions that help shots become easy composites.
Writers often write effects into stories without knowing how easy or hard the effect will be to make. Producers are automatically nervous about any effect in a script, so you really need to make the case that you've written the script exactly so that the effects are simple and easy to make.
With Visual Effects For Directors, you'll exactly know how. Then when somebody says that it's impossibly expensive to make, you can prove that it isn't.
"Should be common knowledge... The set
fills a niche that has been sorely vacant for too long."
Mark Christiansen, Pro Video Coalition Review
"It works very hard at making it accessible to
all, and yet very strong in its depth. A must-
watch for everyone in film who wants to
know more about this area."
Dayne Cowen, Visual Effects Supervisor,
Batman, Harry Potter
"Respect. I think it is a must for anyone
who wants to be a professional in this field"
Eran Stern, SternFX, Creative COW
Contributing Editor
Downloads are DRM-Free MP4s in the H.264 codec. Size is approximately 1.5GB per volume.
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Volume I: 3D Primer
Shading and mapping, simple lighting, advanced lighting, modeling tools, modeling objects and characters, image-based modeling, basic animation, character rigging, character animation.
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$15
Buy Now |
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Volume II: Mixing And Matching
Compositing primer, node-based compositing, pulling a matte, garbage matting / rotoscoping, compositing without a matte, 2D tracking, how trackers work, planar tracking, how to shoot for planar tracking, camera matching.
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$15
Buy Now |
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Volume III: Mixing And Matching
Shooting for matchmoving, motion control, matching lighting and shadows, casting shadows into live-action, the double-shadows problem, receiving shadows, casting and receiving reflections, casting and receiving light, matching camera look, live-action affecting 3D.
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$15
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Volume IV: Mixing And Matching
3D affecting live-action, virtual props, motion capture primer, body tracking, face tracking, object removal, crowd replication.
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$15
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Volume V: Green Screen Intensive
2 kinds of green screen, 3 kinds of shooting, green vs. blue, color sampling, back-drop green screen, building and painting a green screen cyc, lighting a cyc, solids, transparency, preventing and handling spill.
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$15
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Volume VI: Green Screen Intensive
Placing tracking markers, matching lighting, matching direction, quality, ratio, extracting and faking shadows, receiving shadows and light, casting and receiving reflections, physical contact, virtual set direction, giant green screen, warping, cinematography checklist.
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$15
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Volume VII: Simulation And Comps
Physics, particles and fluids, instantiation, cloth, hair, demolition, digital stunt people, fusion nodes, shot analysis: F-16 over ocean, T-Rex chase, car crash, garden shadows, embassy shootout.
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$15
Buy Now |
Buy Now