Years in the making, The Master Course In High-End Blocking & Staging is the most comprehensive and ambitious camera blocking course in the world.
A groundbreaking learning tool used by everyone from beginners to Academy Award winners, the course teaches high-end camera work through over 9 hours of 3D animated instruction on 6 DVDs.
Besides working with actors, blocking is one of the most important things a Director does, and should be really good at. Yet most books, videos and many film schools barely touch the basics.
"Everything a Director needs to know about camera work
is brilliantly presented. It's film school in a box."
Sam Simon, The Simpsons, Cheers,
Taxi, Friends. 9 time Emmy®-Winner
"The Hollywood Camera Work DVD course is THE definitive
reference for scene blocking & staging."
Brad Blackbourn, Previs Supervisor, Batman, Stereo Supervisor, Avatar, Head Of Previs, Dreamworks Animation
"Hollywood Camera Work is a true hardcore learning course.
I give it a Must Buy Recommendation."
Digital Media Net Review
The Master Course is a powerful system of single-camera blocking and an unprecedented language of camera work, that may fundamentally change the way you direct.
The course was created by director Per Holmes, who spent over half a decade developing an all-inclusive language of high-end feature camera work for personal use, and then realized how much others would benefit from these techniques.
The Master Course is far beyond any current filmmaking program, and is intended for professionals who want to take their blocking skills to the highest level, and those who are crossing over from another discipline, but can be used by filmmakers at any level who are committed to mastering high-end directing.
The primary goal of The Master Course in High-End Blocking and Staging is to do the most effective blocking with the highest production-value, and to build a vast repertoire of techniques to make Directing more expressive — and ultimately more fun.
The course also deals with the problem that blocking often grabs so much of our attention that we're forced to choose between doing camera work or nurturing great performances. If we choose acting, the camera work suffers. If we choose camera work, the actors are often left to direct themselves. One of the key goals of the course is to have great camera work become so automatic that we can do both at the same time.
When shooting, we also too often abandon many great shots we had planned. When we're under pressure, we revert to tried and tested techniques like two reverses and a master. Even if we know plenty of techniques, we often only use the ones we know extremely well, so another key goal of the course is to know techniques so well that we actually use them.
The higher purpose of the course is to do as meaningful and expressive camera work as possible. While the course spends a lot of time getting good at technical things like complex line-issues, the deeper goal is to have a profound understanding of the how and why of everything. Ultimately, the goal is to have as clear and precise an emotional impact as possible. All the hot moves we can create (and we do create a lot) are really means to that end.
Models are not just the most patient actors, there's a very particular reason The Master Course uses them: They are completely expressionless. As we work with dynamics between the characters and blocking camera moves, all emotions must be coming from the camera work.
Working with models is incredibly educational, because the effect of every technique becomes so clear. As soon as we separate the acting performance from the camera work, we get a much deeper understanding of how the camera work infers thoughts and feelings.
Learning Directing in 3D is a unique approach that is superior to any current method. Blocking techniques become extremely clear, we can quickly superimpose visual aids such as lines and field-of-view, and visualize many cameras at once when they're designed to work together.
3D is really the ideal environment for learning camera work, and makes advanced techniques obvious. Without the need for wrestling with diagrams in a book, we immediately get to see every technique, both from the camera's perspective, and how it fits into the mechanics of the scene.
Blocking is just as important for a Cinematographer as it is for a Director, sometimes even more so. On an ideal production, it's not either the Director or the Cinematographer who makes blocking choices, but an intimate collaboration. When both have great blocking skills, the process becomes much more non-verbal, intuitive, and creative.
Directing is a full-time job, and some Directors want to dedicate their attention to developing and nurturing the actors' performances, which is a worthy goal, and is almost always better for the actors.
When that's the case, he or she depends on the Cinematographer to develop the entire camera-plot, and pick the angles and moves that best bring out the emotions in the scene.
As essentially the Director's right hand with regard to blocking, it's important for a Script Supervisor to have a deep understanding of camera work.
A Script Supervisor often has a higher vantage point, and is in a unique position to spot errors when shooting. There's nothing more reassuring to a Director than to know that a person with equal blocking skills is keeping an eye on the bigger picture. With great blocking skills, a Script Supervisor becomes a trusted - and much needed - ally in working out scenes.
While Editing often happens long after the fact, Blocking and Editing are so interwoven that one really can't function without the other, and the course deals quite a bit with it. It's in Editing that it becomes clear which shots are needed, and an Editor with deep knowledge of blocking is uniquely disposed for making shot suggestions.
The filmmaking skills required for producing high-end cinematic or 3D sequences are no different from the skills required by an experienced Director. While it's possible to create any conceivable camera move in 3D, great sequences come from good old-fashioned Directing, which is really independent of whether the medium is live-action or animated.
(Quick Tip: The fastest way to give 3D camera work a movie-feel is to rig a virtual dolly/crane in 3D and operate within the same constraints as "physical" filmmaking. Click here for an example.
When that's the case, he or she depends on the Cinematographer to develop the entire camera-plot, and pick the angles and moves that best bring out the emotions in the scene.
Whether on a small or a large budget, the key to excellent Videography is production-value. But production-value has very little to do with what something has actually cost to shoot, and everything to do with how shots are designed. It is what makes the difference between a million-dollar production that looks cheap, and a low-cost production that looks ten times its budget.
While the course is mainly geared towards narrative shooting, the first four volumes are all about building a comprehensive language of camera moves that apply equally well to any type of shooting. The underlying focus throughout the course is on creating the most elegant and classy shots. Especially Volume III and IV deal exclusively with many hundreds of dolly and crane techniques that will dramatically increase the production-value of your next shoot.
It's not uncommon for Actors to feel creatively restricted by meticulous camera work and having to hit marks to the millimeter. But the truth is that good camera work can bring a depth to the character that is simply impossible to achieve by the performance alone. A deep understanding of camera work allows an Actor to really know what is being communicated, and take control of his or her performance in a whole new way.
A script is a blueprint for a movie, and a Writer with blocking skills is able to create writing that translates seamlessly into camera work without necessarily cluttering the script with stage directions. Writing that's done with blocking in mind is very easy to Direct - or hard to Direct wrong - and ensures that more of your vision ends up on screen.
We've had the privilege of seeing The Master Course being bought by some of the most famous filmmakers in the world, some of whom bought dozens to give to their crews.
The course is also used by every major film school and university, every major animation studio, including Disney, DreamWorks and Pixar, every major game studio, including EA Games, Sony and UbiSoft -- and some of our most esteemed users have personally won over 10 Academy Awards and over 15 Emmys.
These are people whose movies everyone has seen. Yet they're still learning and training, which we find humbling.
So this is a course for everyone, whether you’re just starting out, or whether your last movie grossed $300M, because everyone benefits from exploring the ENTIRE language of camera directing, not just the 5 or 10 techniques we’re comfortable with.
Downloads are DRM-Free MP4s in the H.264 codec. Size is approximately 1.5GB per volume.
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Volume I: Stationary Blocking
Shot sizes and types, focal length, framing and perspective, staging upwards and downwards, managing the line,
coverage, spatial continuity, open and closed framing, right-angle, outward and parallel cameras, letter shapes, scattered characters.
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$15
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Volume II: Stationary Blocking
Temporal continuity, expanding and contracting time, transforming cameras, covering stops, motivations for character movement,
motivations for stopping, intimacy, honesty and power, moving lines, foreground and background, deep staging, depth of field, focus and rack focus, mirrors, hotspots and shadows.
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$15
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Volume III: The Moving Camera
Why storyboarding doesn't work, thinking in parallel, thinking in keyframes, thinking backwards,
pan, reframe, regroup, start on, reveal, end on, blocking-transitions, search, shift, swish,
hand-off, parallax, foreground, tracking keyframes, keyframes and the line, deep staging, early and late arrival.
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$15
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Volume IV: The Moving Camera
Hand-off, opening and closing space, personal and impersonal, back parallax and unrest, regroup,
reframe, timed master move, master push, close push, low push, high push, pull, converge and counter,
pivot, pivot-reveal, around, pan and rack focus, boom and crane, keyframe to keyframe, parallel,
start on, reveal, vertical converge, pivot, pivot-reveal, low/high push, high/low push.
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$15
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Volume V: Staging High-End Scenes
A notation system for blocking, 7 essential blocking steps, "Change Of Plans", "Under Attack", "Not A Suspect".
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$15
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Volume VI: Staging High-End Scenes
"System Failure", "Custody", "A Terrible Mistake", "The Curse", adjusting for widescreen and scope.
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$15
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